This is a short tutorial of how to use the predefined equirectangular generators (pet-gens) in your JS code.
The tutorial is for loading the generators via a CDN. This is to make it easy to use them without installing anything additional.
An importmap
is used to define the locations of both
Three.js and the generators. All pet-gens rely on Three.js
and they access it via the keyword three
. The importmap
when using Three.js r164 and Pet-gen v1.7.0 looks like this:
<script type="importmap">
{
"imports": {
"three": "https://cdn.jsdelivr.net/npm/three@0.164.0/build/three.module.js",
"pet/": "https://cdn.jsdelivr.net/npm/pet-gen@1.7.0/src/"
}
}
</script>
Note: Users with node.js and installed packages need no importmaps.
Once the importmap is defined, Three.js and the generator must be imported. If the generator for isolines is used, the imports are:
import * as THREE from "three";
import * as PET from "pet/patterns/isolines.js";
Other names of generators are in the list of generators.
The easiest way to use a generator is to rely on its default values. The following fragment shows how to assign the generator to a texture in object material:
var map = PET.texture( );
var model = new THREE.Mesh(
new THREE.SphereGeometry( 1 ),
new THREE.MeshBasicMaterial( { map: map } )
);
PET.material( model );
PET.texture
generates the texture, and PET.material
is
optional – it may improve the texture appearance in
some cases (more details.
Here is a complete example of using the Isolines generator with its default values. The example uses OrbitControls to rotate the a sphere with isolines texture on it:
TO DO.
TO DO.
TO DO.
TO DO.