texture-generator

Procedural Equirectangular Textures

Artistic examples

Here are a few artistic examples with diffucion, ambient occlusion, bump and displacement maps. They all use procedurally generated equirectangular textures. No textures are read from files, everything is generated at runtime.

Galley of variations

Here are a few version of textures, generated with the predefined texture patterns.

Technical examples

These are a few examples demonstrating some technical features of the library – interlacing texture generatio with the render loop, defining custom texture designs, support for various texture aspects and a short demonstration of the effect of using euirectangular textures and shader fixes.

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