

This texture designs the stone and the metal rim of a scepter head. The generated texture is intended for color maps. Click on a snapshot to open it online.
Code template of parameters with their default values.
import * as PET from "pet/patterns/scepter-head.js";
:
model.material.map = PET.texture( );
PET.material( model.material );
The parameters of the texture generator are:
width – texture width in pixels, default 1024height – texture height in pixels, default 512factorX – rim design along X axis [0,100], default 18factorY – rim design along Y axis [0,100], default 36factorZ – rim design along Z axis [0,100], default 0colorRim – color of the rim, default 0xFFFFFFcolorA – stone color, default 0x70E0FF (light blue)colorB – sdcendant stone color, default 0x3000FF (blue)All texture modules share the same API.
pattern( x, y, z, color, options ) – pattern implementationtexture( {params} ) – generator for a texture with given parametersdefaults – object with default parametersmaterial( ... ) – material shader patcher